Development Cycle
For large scale projects, we begin on a creative server and map out a foundation for the build.
Using a mod called world edit, we can shape terrain with hundreds of blocks a second.
Once the foundation is complete, we transfer the project into a schematic file that allows us to trace over the blocks once the new season starts.
We still have to place every block, but it significantly speeds up the design process.

Season 11
This was the first season we used world edit. While there wasn’t much on the map, it was a good start.









Implementation of schematics. The balloon and dragons are not our schematics.
Season 12
For season 12 we went big with a volcanic temple. The temple had a vast cave system, currently lost in history. You will notice stone bricks and emerald blocks are a common block pallet used in our temples.








Grand Opening
Season 14
The Great Hole was a fun design. Naturally the height and underground nature of this type of build allows us to hide mob grinders and farms.









Savathun’s Dreadnought
Mostly a test of skill with world edit. Typing in a command for each ring. Polishing and adding details by hand.




